The volcano API is like the Mantle API. Developers gain a deeper control of hardware, so that they can get the most out of the available performance to avoid existing bottlenecks as far as possible. However, such control holds dangers and develope.
For now, if Vulkan is everything it’s cracked up to be, it’ll make games run faster and look better on your existing PC. It might make that SteamOS thing a goer, too. Anyway, version 1.0 is out, so the chattering weberati will be casually trading Vulkan references to prove their PC gaming prowess. Time to bone up. Plus I’ve just sat through a five-hour keynote stream on Vulkan from GDC.
This is a good indication that Vulkan may live up to the hype when it comes to better CPU utilization, and with much more powerful graphics cards on the way from both AMD and Nvidia, the extra CPU.
If you’ve got a many-core CPU, Vulkan’s implementation of ray tracing sounds very interesting indeed.
This page provides links to both Vulkan 1.1 general release drivers, and Vulkan 1.2 developer beta drivers. Vulkan 1.1 General Release Driver Downloads Vulkan 1.1 support is available for Windows and Linux in our general release drivers available here: Windows Download for Windows 8 and 7 (64-bit) Download for Windows 10 (64-bit) Download for Windows 10 (64-bit) DCH Linux.
Enough benches show that. But while we're at it, Async isn't a game. It's a thing that can be utilised by AMD and Nvidia. AMD get a better performance from it. But still, it doesn't need to be heavily coded in. Also, the Vulkan quote I posted in my edit shows that AMD were very (rightly) keen to get Vulkan Doom working excellently with their.
The biggest difference is that Vulkan will not be restricted to AMD GCN hardware; it will work on a lot more GPUs from different vendors. You can probably see where I am going with this; it’s a bit better to have a single low-overhead graphics API that works on different operating systems and hardware platforms than to have proprietary APIs for different GPU architectures, OSes and so on.
This is to test Vulkan against a broader variety of hardware and a larger population of players to help us ensure that overall stability with Vulkan is just as good or better than before. Please keep in mind that as we are still in the process of tweaking and testing Vulkan for Rainbow Six Siege, some players may see no change or potentially decreased performance with the initial live release.